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hey found a bug , (love the game btw ) in the spacesport during the slime events , when you take speaker to replace the boss you go through the dialog only to appear in a frozen map scene , i can walk around and see the frozen sprites of the other two slimes , but nothing is solid and its just a frozen void , it occurs when you take the following dialog options , (dont modify the slime , explain things to kendra the cop lady , praise samura's wisdom , ask her what is wrong when she backstabs you , and praise the bravery of speaker for volunteering to take gen's place ) idk if this bug occurs in any other dialog but thats what i got , hope it helps 

Thanks for the report, could you send us your save by any chance while you are on the frozen map?

I just found this game but I would die for Jens

Can I buy a non steam version of the game. I really do not want this on my steam account.

Yes,  you can buy the Pre Order version for $20 here on itch, at that will stay with your account, we will update this build as the development will go on, buy once and keep forever.

Cool. Thanks for this info. I might do that on payday. Right now the combat is being annoying. As to often the enemy will run way from me. Which I have to chase them down but they can snipe me across the map. Making me really hating the combat. Where both starting weapons are very short range. Very annoying have to ether spend my full turn chasing down an enemy or avoiding huge AEO. It would be nice if the second weapon was more long range. That way I have an options to do some long range combat like the enemies do. Like the only way I feel I can deal with enemies is let them grapple me. Let them get close to sexually assault me. Then use ether 100% escape or release tiny robot to stun the enemy. To start my counter attack. Yet when the enemies can move across the board and attack. I just feel pretty hopeless.

It like I feel I have 2 choses avoid combat and be broke/no supplies for the game or suffer through the frustrating combat. I am sure the combat gets better once I get a long range weapon but the slog to get there makes me feel it not worth doing combat.

(+1)

Thanks for the feedback.

There are more weapons than just the 1 secondary weapon that you have from the start. You can also buy and equip scopes to the weapon which will increase your range on your weapons.

We are working on making big changes to the combat system in the next update. As an example, movement will be its own resources.

So it will allow you to move and attack, and move again.

Hope this helps.
And we hope it will feel better in the future.

(2 edits) (+1)

Thank you so much for this

Someone tell me the progress of this game by % depending on the progress I'm gonna come back after a decent bit of time to check progress or just follow along

(+1)

We would say the game is around 80-85% done for our 1.0 vision.

ok cool that's good progress but I think making it mobile compatible would help the game

We are in the alpha testing for that, a special version is currently available on our discord server.

you might be the most far sighted dev I've seen

Haha, thank you.
If you are interested in trying the mobile build out, feel free to join the discord and direct message Candiru.
He will assign the correct role and such to you.

(1 edit) (+1)

It seems a previous comment mentioned this. I wanted to add more detail regarding what I believe is the same bug. 

The blaster actions "shoot" and "burst fire" cover the entire map. I realized this when fighting at the Urtu embassy. Opening the modification menu for the blaster says it has a +8 range. The CQC Scope is equiped, which is only meant to add +1 range. When unequipped, the range goes down from +8 to +7. The SP-42 with the Holo Display Scope equipped has +9 range, and +8 without the scope.

I reloaded some previous saves and i seems that the range keeps increasing after equipping the +1 scopes. Before I equipped them, there was no range bonus for either weapon. The first save I have after the CQC scope was equipped gives the blaster a +2. The next save, +3. The next one, +4. The next save has a +6. And all the way to +8. Somehow, and I have no idea how, the range keeps increasing incrementally after having equipped the +1 scopes. 

I hope this helps with debugging. In the mean time, I'll role-play using the proper range.

Edit: I forgot to mention. Despite the SP-42 technically having a +9 range, in combat there seems to be no bonus. Only the blaster is affected. 

(+1)

Hmm, that seems like the same issue, is this on a brand new save created with this build or did you use a previous save? Just trying to eliminate as many variables as possible.

(+1)

Brand new. Running 5.5a and never used any other version.

(+1)

Thanks a lot for the reply!

(+3)

On a seperate note from my nit-picking below, this reminds me of another game (third crisis). That game is great and the only major drawback to it is the obscene loading time(s) because the game is huge. So this game has +1 on that one in that regard. no huge loading issues/wait times.

(1 edit) (+1)

A several things came up while playing the 0.5.5a windows copy that may need to be looked into.

1: When extracted, the file doesn't end in "a" it just says 0.55.5. I assume this to be a type-o.

2: Quest tracking doesn't work properly. After playing through the tutorial, the tracker stops populating and updating so I have had to memorize/physically write down quests.

3: Struggling without the use of ammo. I have not once broken out of a bind (prior to an enemy doing something) without using ammo and I have 20+ hours on this version of the game.

4: AP usage. Most guns show "20" as AP usage but the bar looses about 40-50 depending on the weapon(per use).

4B: Ammo. There were a couple times I swapped between shotgun and sniper (in the edit/equip menu) only to loose all my ammo (the gauge zeroed out) as if I spent it all in combat.

5: Weapon range. I added a equip to the pistol that gave +1 range and it now covers nearly the whole map. I believe this was not the intended effect.

6: Weapon firing direction. Most weapons can only fire forward based on starting facing direction with the exception of the pistol. IE: a enemy was beside me and I couldn't use the shotgun or sniper because they were not in front of me but the pistol worked fine.

7: Player guidance. there were a couple times I was lost: looking for "water" for the parched resident in front of the baggage claim/security building. I likely tried the fountins near the rude guy a dozen times before giving up. looking for the "flower" to become a bounty hunter (I saw the plant outside the "cheep hotel" in the slums and thought that was it). I had an issue looking for the ancient tablet in the lab. When it said "south" I backed out of the map to the overworld section(where you can go back to the city, into the dudgeon, or the 3rd section) to see if a southern section was added. Same goes for the small gem on the table after picking up the sniper. I only found it after reading through the comments/fourm here. some quips from the MC might help in some of these cases. "I get the feeling its in this area somewhere", "that's a nice plant but not a flower", ect.

8: Jobs. The only job currently is the waitress at the bar on the space station. I would have liked the opportunity to be a bunny girl for the casino or some other option(s) prior to becoming a bounty hunter.

9: Stats not updating(?). I have "sampled" all that the o-district has on offer and my sex stats haven't changed, is this how it was designed? Simply to show what the MC is most comfortable with and not what has happened since being abducted (is that section not a tally for all the times the MC had a sexual encounter and what type)?

Thanks for the long message, We hope we can address all of the points below.

1. Thank you for the heads up, we will adjust it so it doesn't happen again. 

2. Quest Tracking works as intended - 0.5.5 only features the intro start quest. We have just implemented the quest log in this version so we can use this build for gathering data before we move on and implement the rest of the quests.

3. Struggling without ammo is very RNG based. We hope to improve on that system in later versions, thanks for the feedback.

4. That shouldn't happen, we will look into that issue! Same with 4B.

5.  That is correct, thank you for the report!

6. That is currently a reoccurring issue that we are aware of. We have been working on a fix, but sadly most of our attempts have not fixed the bug.

7. Yeah, we agree with these points and are going to focus on adjusting it in the next few updates. Part of the "fixing" is hopefully going to be visible in our new approach and redesign of the first dungeon. We also hope that it will be clearer once we added the quests into the quest log system as well.

8. That is coming :)
Casino Bunny, Office Lady, Waitress in a diner(maybe?)

9. That system is very work in progress - it currently includes the Tripteen dungeon and not much outside of that.
We haven't really invested more time into that system as we are not sure if that is the final version of it or if we want to fully change it up.

Thanks a lot again for the feedback, it is much appreciated and helps the development of the project a lot!

(+1)

I don't often post so it is good to know what information I gave is/will be put to use.

Hi, how do I find that Felbig guy from the bounty hunter slime quest?


Oh and thanks for Jens by the way. Every human being should have an AI called Jens. :D

Nvm found him

Anyone managed to get this working through Wine?

Wanted to give it a go but couldn’t get it running

We have a special build on our discord for android specifically that is currently on testing, you can get access by joining the discord and requesting the android role, if you are interested.

Oh, that’s not Android, though I might be able to play THAT through waydroid

I’m trying to run it in plain old Linux, but Wine is having trouble for some reason and the error output isn’t very helpful (to me, at least)

I need some help, I'm not sure what to do from here, I'm at the coma part and am at the Xaide area I found the knife but don't know what to do from there

In the same place where you found the knife, there is a very small blue crystal on the table.

I don't see one I interacted with the table on all sides and nothing happened, I will share a pic of the room

oh nevermind I found the crystal it wasn't in the room I found the knife in

I have figured out the best strat for the pando boss fight: stay next to it away of course but his stunning attack can only go in front of it from what iv seen so its just a matter of distance to be able to shoot it and heal from the unavoidable attack

you do have to move a bit, I'm actually still in the fight but its working so far

this only goes for the first phase as well just getting to second phase

I think for the second phase there is just more movement involved

So a question how do i find the house for the bounty hunter license?

That one is located bottom right of the pleasure district. :)

I got that one im talking about the one to do the test in the slums

Go to the Long House in the slums, the item you need should be on the table.

hello, is it normal to have the dialog box being black or something. jt just stays there blocking the cgs and all.

Hi! Could you take a screenshot of the game and share it with us? We'd like to be extra sure about the issue and that we're on the same page before suggesting solutions.

this one

(1 edit)

Hello! We've a distinct idea about what plagues your experience, but before we prescribe you a solution, could you do us a favor and share your PC specs? Just hit Windows key and type in "dxdiag". It should open DirectX Diagnostic Tool. Just take a screenshot of "System" and "Display 1" tab and you can share it here. Alternatively, you can email it to us at cursedatelier@gmail.com if you'd rather keep that info private.

Regards,

CA Team

(+1)

Also one more question is there a difference between the steam and itch.io version?

(+1)

The steam version has a few less bug fixes in the demo build, which will be updated soon'ish.
The Pre Order version is one version ahead of the public build in terms of features and content.

Upon release there won't be any difference between the stores.

(+1)

thanks for the info this seems like a good game in making so you can count on one more sale after its finished 

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