Progress Report #191 - December 2025



Another week deeper in the Void 🌀

The artists have been sketching, the writer has been typing, and the coders have been plotting new ways to challenge Caly in new innovating. Here’s the rundown, for this week~

---🎨----

New sketch work is in for Caly’s Orc defeat pose, leaning into a particularly intense setup for this outcome. Additional sketches are refining how the boss scene plays out, focusing on flow, staging, and escalation.

Orc and Goblin battlers have received updates, now properly equipped with clothing and weapons to better match their roles in combat. Multiple pose and variation sketches are also being explored to give these scenes more range and replay value.

Lastly, new art is in progress for unique quest moments, including Caly working off steam with a punching bag and a relaxed dinner scene shared with close friends.

----✍️----

Location directions are being reworked to help players move through the Orc Dungeon more intuitively and avoid unnecessary confusion.

Minor edits and polish passes have been completed to tighten the pacing and clarity of the Chief Yagnar Defeat Scene.

Drafting continues on both the Big Orc Boss scene and the standard Orc defeat scene. Once complete, this will give full narrative coverage for goblin encounters, orc battles, and trap-related outcomes.

----🖥️----

The Dinner Scene is now fully implemented in-game, including all relevant CGs and event logic.

Ongoing work now continues on implementing the remaining quest elements, locations, and supporting systems for the main Orc Dungeon.

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That’s it for this week’s peek behind the curtain.

Plenty more in the works- and an important announcement soon in the coming few days so, stay tuned!

Kind Regards,

Cursed-Atelier Team


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