Follow CursedAtelier
Follow
Following CursedAtelier
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
VoidBound
β
Return to VoidBound
Devlog
Progress Report #112: April 2024
April 30, 2024
by
CursedAtelier
12
#ProgressReport, #April2024
Adventurers, Welcome back to our quick overview of VoidBound's development journey for the month of April. Let's start with some art related updates: ----- As the upcoming release draws nearer, our ar...
Continue reading
VoidBound Is Entering Steam Early Access!
April 28, 2024
by
CursedAtelier
13
#Steam Early Access, #April2024
Greetings, Intrepid Void Explorers! We're thrilled to share with you all that after years of hard work and dedication, VoidBound has passed STEAM's review process with flying colors! This marks a sign...
Continue reading
Progress Report #111: April 2024
April 23, 2024
by
CursedAtelier
12
#ProgressReport, #April2024
Hello, everyone! Welcome back to another edition of our weekly progress report. This one has a quite a bit to unpack, so lets get right into it! ------- Continuing on the tasks from last week, new spr...
Continue reading
Progress Report #110: April 2024 π
April 16, 2024
by
CursedAtelier
14
#ProgressReport, #April2024
Ahoy Spacers, Ready for our quick weekly brief on VoidBound's development? Great, then lets dive! ------- The line art depicting Caly's defeat by the Tripteen Boss has been finalized. While maintainin...
Continue reading
Progress Report #109: April
April 09, 2024
by
CursedAtelier
13
Hello everyone! We enter April with good vibes and the knowledge that some of the last scenes to be added for Tripteen have begun. The lineart for these new scenes is being produced and it's already m...
Continue reading
Progress Report #108: March 2024 π
March 31, 2024
by
CursedAtelier
12
#ProgressReport, #March2024
Salutations VoidObservers, It's that time of the week again where we reflect on our progress and share the highlights of our ongoing efforts to bring the update to life. Let's dive into the art: -----...
Continue reading
Early Look: Patch Sneak Peek π
March 29, 2024
by
CursedAtelier
13
#EarlySneakPeek, #March2024
Hey Voidseekers, We're thrilled to give you an exclusive sneak peek into what's coming in our next patch update for VoidBound! Your support means the world to us, and we couldn't be more excited to sh...
Continue reading
Progress Report #107: March 2024
March 25, 2024
by
CursedAtelier
14
#ProgressReport, #March2024
Welcome back, Spacers! Join us as we take a peek behind the curtain of VoidBound development and uncover the highlights of this week's progress. Starting off, with a variety of artistic updates: A new...
Continue reading
Progress Report #106: March 2024
March 18, 2024
by
CursedAtelier
11
#ProgressReport
Hello everyone π Welcome to the second progress report of March! This week we are showcasing some in-game footage of how the first section of the new Tripteen dungeon plays out with the lighting sy...
Continue reading
VoidBound's Interstellar Spring Savings 2024 π
March 13, 2024
by
CursedAtelier
13
#March2024, #SpringSale2024
Greetings Spacers π§ π Following our successful Winter sale in 2023, we're back for the 2024 Itch Spring Sale! π For a limited time only, grab our game at a 20% discount! π Blast off into a...
Continue reading
Progress Report #105: March 2024
March 10, 2024
by
CursedAtelier
8
#ProgressReport, #March2024
Hey everyone, Welcome to the first progress report of March! As always, let's start with a peek into the artist's world π Inspiring new progress has been made with Caly's combat style! The new pose...
Continue reading
Progress Report #104: February 2024 π
February 29, 2024
by
CursedAtelier
9
#ProgressReport, #February2024
Welcome VoidDivers, to another exciting glimpse into the development journey of VoidBound! Let's begin as usual, with some brushwork ποΈ The artist this week was hard at work finalizing the visual...
Continue reading
Progress Report #103: February 2024 βοΈ
February 22, 2024
by
CursedAtelier
10
#ProgressReport, #February2024
Welcome back, everyone! As we go through another week of Voidbound development, join us in reflecting upon the groundwork for exciting features yet to come. As always, lets begin with Art π¨ Render...
Continue reading
Progress Report #102: February 2024
February 15, 2024
by
CursedAtelier
8
#ProgressReport, #February2024
Calling all Voidlanders π‘ Ready to continue the journey towards the upcoming release? Great, let's start off with Triptastic Renders! We are excited to announce that Section 1 is undergoing render...
Continue reading
Get Caked! : A Chaotic (but Sweet) Valentine's Day π
February 15, 2024
by
CursedAtelier
10
#Valentine'sDay2024
A Happy Valentine's Day, VoidLovers! Sending virtual hugs and a little bit of (game) chaos your way this Valentine's Day! π Enjoy this adorable little comic from us as thanks for supporting our jou...
Continue reading
Lunar Year 2k24: Roar with excitement! π
February 11, 2024
by
CursedAtelier
9
#LunarNewYear2024
Hi everyone, The lunar calendar turns a new page, welcoming the powerful Year of the Dragon. May the celestials illuminate your path with good luck, prosperity, and the unwavering spirit of the dragon...
Continue reading
Progress Report #101: February 2024
February 08, 2024
by
CursedAtelier
8
#ProgressReport, #February2024
Ahoy Spacefarers, From concept to code, the development journey continues! Let's peek under the hood and check out what got tackled this week π₯οΈ Kicking off February, our artist and coder joined...
Continue reading
Progress Report #100: January 2024
January 31, 2024
by
CursedAtelier
12
#ProgressReport, #January2024
Hi everyone, Welcome to the centenary coverage of VoidBound's weekly journey through its development cycle. Lets open up with some neat artistic updates. Our artist is nearly finished with the robot d...
Continue reading
Progress Report #99: January 2024
January 24, 2024
by
CursedAtelier
12
#January2024, #ProgressReport
Hi everyone, Your weekly dose of VoidBound progress is here! Let's plug into the update and see what's been sizzling on the development grid. This week our artist designed an array of fearsome Battler...
Continue reading
2024 Q1 Roadmap: January to March Adventures
January 20, 2024
by
CursedAtelier
10
#RoadMap, #January2024, #February2024, #March2024
Calling all VoidBound voyagers! We're charting a course towards exciting new features launching throughout early 2024. We proudly present our roadmap for the months of January-March, leading up to a s...
Continue reading
Progress Report #98: January 2024
January 17, 2024
by
CursedAtelier
8
#ProgressReport, #January2024
*Connection Established* It's time again to bring you up to light speed with the latest update from the development team. Let's dive in. Our artist has been hard at work transforming the ambience of T...
Continue reading
Progress Report #97: January 2024
January 10, 2024
by
CursedAtelier
9
#ProgressReport, #January2024
Ahoy there, adventurers! Ready to dive into 2024's first week of development progress? We've been hard at work forging the next chapter of VoidBound, and we're excited to share the latest plans from o...
Continue reading
ATTENTION: Beaming You Up to a Glorious 2024 πΈ
January 01, 2024
by
CursedAtelier
13
#December2023, #January2024, #NewYear
Journey Accomplished: Thank You, Space Cadets Hey there, loyal adventurers, Can you believe we made it another year? Time may fly when you're fighting blood thirsty aliens for your survival and crafti...
Continue reading
Progress Report #96: December 2023
December 30, 2023
by
CursedAtelier
9
#ProgressReport, #December2023
G r e e t i n g s , s p a c e f a r i n g a l l i e s π§ π This week on the frontiers of intergalactic adventures, we've been weathering the holiday storm with grit and galactic glue. But, despit...
Continue reading
Happy Holidays!
December 24, 2023
by
CursedAtelier
8
#Holiday, #Christmas, #Voidbound
Seasons Greetings from the VoidBound Team! This holiday season, treat yourself (and your loved ones) to a 20% off pre-order sale for VoidBound or check out the Horny Holiday Bundle 2023 ! Both deals a...
Continue reading
Progress Report #95: December 2023
December 23, 2023
by
CursedAtelier
6
#Progress report
Hey there, Spacers It feels like this year has been turned onto megadrive speed, hasn't it? As we get close to the holidays the team has been working steadily so that we ride out the end of the year i...
Continue reading
Progress Report #94: December 2023
December 16, 2023
by
CursedAtelier
7
#ProgressReport, #December2023
Hey there, fellow spacers! Another December week flown by in the trenches of game development. With coffee in hand, keyboard constantly click-clacking, and inspiration overflowing the team remains bus...
Continue reading
Voidbound 0.5.6a Release [Latest Content Build]
December 14, 2023
by
CursedAtelier
10
#Pre-Order Copy, #PaidBuild, #December2023
Bounty Hunting: Crime does not pay. Catching Criminals however, does. Calling all brave Space Adventurers π’ Remember your first foray into VoidBound? Those thrilling moments of an alien invasion? D...
Continue reading
Public Build Update: 0.5.5 to 0.5.5a
December 14, 2023
by
CursedAtelier
7
#PatchUpdate, #0.5.5, #December2023
Hi everyone, A short update regarding our latest Public Build which was released a few days back. In 0.5.5, a major portion of the intro was reworked, including the Battle Tutorial , where players wen...
Continue reading
Progress Report #93: December 2023
December 09, 2023
by
CursedAtelier
10
#ProgressReport, #December2023
Hi everyone, Another week down, and another mountain of progress climbed! With two major releases now behind us, we're now excited to share with you the plans we have for the future. Buckle up and let...
Continue reading
VoidBound 0.5.5a [Public Release Build]
December 07, 2023
by
CursedAtelier
9
#PublicRelease, #0.5.5, #December2023
Salutation Voidseekers, The time has finally come to unveil the fruits of our labor as we're glad to announce that VoidBound content patch 0.5.5 is now LIVE and available for everyone to enjoy ! This...
Continue reading
Progress Report #92: November 2023
November 29, 2023
by
CursedAtelier
9
#ProgressReport, #November2023
Hail SpaceRangers o/ How's it going? Ready for the end of the year celebrations? Hopefully, you'll be able to make some room to enjoy VoidBound's latest update as well, which is due out soon! In-fact...
Continue reading
Progress Report #91: November 2023
November 23, 2023
by
CursedAtelier
9
#ProgressReport, #November2023
Greetings Adventures o7 It's time for another weekly progress report on the development of VoidBound. This week, we've made significant strides, albeit they are bit on the technical side this time so,...
Continue reading
Progress Report #90: November 2023
November 16, 2023
by
CursedAtelier
9
#ProgressReport, #November2023
Salutations Spacefarers β( ΰ² βΏΰ² )β How fair thee? Here at our Atelier basement, the team is sedulously chipping away at the new content while simultaneously fighting buggy gremlins off on a d...
Continue reading
Progress Report #89: November 2023
November 09, 2023
by
CursedAtelier
6
#ProgressReport, #November2023
Hi everyone \o / How's it going? Been a week and a few days since we apprised you with the latest progress we've been making towards the upcoming update, so without adieu, lets remedy that, shall we?...
Continue reading
Progress Report #88: October 2023
October 31, 2023
by
CursedAtelier
6
#ProgressReport, #October2023
Hi everyone o/ And so we finally reach the highlight of Spooktoober. Wishing all of our fans a wickedly wonderful Halloween and may your bags be filled with treats, not tricks π»π―π Speaking of...
Continue reading
October Bulletin: State of the Upcoming Patch
October 27, 2023
by
CursedAtelier
9
#BulletinUpdate, #PatchInfo, #October2023
Space Cadets o7 Today, we bring you a short message from our core dev team - who, after having their fair share of fun during the fest, have now devoted themselves enthusiastically developing the next...
Continue reading
Progress Report #87: October 2023
October 24, 2023
by
CursedAtelier
5
#ProgressReport, #October2023
Hi everyone, How's it going? We hope this week is treating you well. Let's try and make it even better by giving you a rundown on what we have been upto this past week itself. We've already establishe...
Continue reading
Progress Report #86: October 2023
October 17, 2023
by
CursedAtelier
12
#ProgressReport, #October2023
Salutations Spacefarers, What a week! STEAM's NextFest just culminated and had us drowning in so many great projects, it was riveting, to say the least. We explored so much and truly re-experienced ho...
Continue reading
Progress Report #85: October 2023
October 10, 2023
by
CursedAtelier
8
#ProgressReport, #October2023
Hi everyone, October hath arrived, and with it the first of our weekly reports. It has been an interesting few days with the team working on a variety of things so, without adieu, lets roll in. We sta...
Continue reading
Progress Report #84: September 2023
September 30, 2023
by
CursedAtelier
7
#ProgressReport, #September2023
Hi everyone o/ Welcome back to our final coverage for the month of September. The team is crazy busy stitching away at the developing seams of the new content, so lets check some of their work out! Fr...
Continue reading
VoidBound's Fond Farewell to Windows 7 and 8.1
September 26, 2023
by
CursedAtelier
5
#Windows 7/8.1, #CompatibilityUpdate, #September2023
Hi everyone, If you had been keeping tabs on the recent weekly coverage of VoidBound's development, you may have noticed us mentioning revised minimum OS requirements. Today, we just wanted to go into...
Continue reading
Progress Report #83: September 2023
September 23, 2023
by
CursedAtelier
7
#ProgressReport, #September2023
Greetings Voidrovers, How's your September going? Here at CA HQ, the devs are going through the motions developing a variety of content for the next update. Lets sift through some, shall we? Continuin...
Continue reading
Progress Report #82: September 2023
September 16, 2023
by
CursedAtelier
7
#ProgressReport, #September2023
Hi everyone o/ Welcome back to our weekly coverage of the latest news rolling out of the VoidBound devland! This week we made some major strides on multiple fronts, so lets dive right into the heart o...
Continue reading
Progress Report #81: September 2023
September 09, 2023
by
CursedAtelier
4
#ProgressReport, #September2023
Hi everyone! Welcome back to our September coverage of the latest from the world of VoidBound. With releases back to back and work on STEAM picking up pace, the crew found themselves with plenty of wo...
Continue reading
VoidBound 0.5.4d [Public Release Build]
September 07, 2023
by
CursedAtelier
5
#0.5.4, #PublicReleaseBuild, #September2023
Salutations Spacefarers βΰ»(βα΄β)ΰ₯β€ It's been a while since our last official public release of VoidBound. Too long in-fact, and for that we sincerely apologize. Sadly, such is the reality...
Continue reading
Progress Report #80: August 2023
August 31, 2023
by
CursedAtelier
6
#ProgressReport, #August2023
Hi everyone, We apologize right off the bat for keeping this report short and to the point. Currently, all available hands on board are occupied with fixing some scripting issues that were detected du...
Continue reading
Progress Report #79: August 2023
August 24, 2023
by
CursedAtelier
5
#ProgressReport, #August2023
Hi everyone, With the next release inching closer by the day, the team is ramping up their efforts to put the finishing touches on the technical aspects of the patch. While the CG work is largely fini...
Continue reading
Small Update regarding the Doplik debacle: 0.5.3.d
August 18, 2023
by
CursedAtelier
3
#0.5.3, #Doplik, #WindowsDefender, #FalsePositive
Greetings everyone, In the last few days, we started observing a strange rise in reports from some of our playerbase who claimed that their VoidBound copies were being flagged by their Anti-Virus soft...
Continue reading
Progress Report #78: August 2023
August 17, 2023
by
CursedAtelier
3
#ProgressReport, #August2023
Hi everyone, Whew, that was one hell of a past week. A major milestone was crossed with our game's recent STEAM page release and the whole thing had our team on edge with excitement. We thank you all...
Continue reading
VoidBound is now STEAMBound!
August 14, 2023
by
CursedAtelier
4
#SteamLaunch, #August2023
No, no! No plans to change the title! Hi everyone! We finally did it! After years of staunch perseveration and countless tribulations, VoidBound has reached a development point where we can confidentl...
Continue reading
Progress Report #77: August 2023
August 10, 2023
by
CursedAtelier
4
#ProgressReport, #August2023
Hey everyone, We hope our first report of August finds you well. We're writing to give you another quick update on what we've been up to this past week plus- mostly us being squarely focused on gettin...
Continue reading
Progress Report #76: July 2023
July 31, 2023
by
CursedAtelier
2
#ProgressReport, #July2023
Hi everyone, The final report for July is in! Lets unpack it all and see what the team has in store for us. This week, a whole slew of Intro points were addressed, chief amongst them is an epic moment...
Continue reading
VoidBound's Upcoming Patch: Details and Delay
July 25, 2023
by
CursedAtelier
4
#July2023, #UpcomingPatchInfo
Hi everyone! The team just wanted to put out a quick post to check-in and apprise you all about our current status in detail. We are all hammering away on the new Introduction . It certainly ended up...
Continue reading
Progress Report #75: July 2023
July 24, 2023
by
CursedAtelier
4
#ProgressReport, #July2024
Hail Spacefarers! It occurred to us that we routinely start these weekly posts getting right to the point. That's all fine and dandy for the sake of efficiency, but this time let us start on a more ap...
Continue reading
Progress Report #74: July 2023
July 17, 2023
by
CursedAtelier
3
#ProgressReport, #July2023
Hail Voidseekers o/ We hope you're all doing well. This week we made significant progress on some fronts whilst stabling out a bit on others. No time to waste- lets get to unpacking. Our artist establ...
Continue reading
VoidBound On Android: Looking for testers!
July 14, 2023
by
CursedAtelier
3
#Android, #AndroidTesting, #Smartphone, #July2023
Hi everyone, With VoidBound's completion inching ever closer with each passing month, the team here at CA has decided to explore and expand the game's compatible platform list from Windows to Mac, Lin...
Continue reading
Progress Report #73: July 2023
July 10, 2023
by
CursedAtelier
3
#ProgressReport, #July2023
Hi everyone, Welcome to the July coverage of VoidBound's progress till date! We actually had quite a few things qued up to share with you before this post but, for one reason or the other, they all ke...
Continue reading
Progress Report #72: June 2023
June 30, 2023
by
CursedAtelier
4
#ProgressReport, #June2023
Greeting Voidenizens q^βΏ^q We welcome you to the latest episode of "What's up with VoidBound this week?" Work continues faithfully along, so much so that we might just have an update release jus...
Continue reading
Progress Report #71: June 2023
June 23, 2023
by
CursedAtelier
2
#ProgressReport, #June2023
Greetings Voidcruisers, How's it going? Here at VoidBound headquarters, work continues at full speed ahead. We've quite the updates dropping this week so lets jump right into it! Every good story need...
Continue reading
Progress Report #70: June 2023
June 16, 2023
by
CursedAtelier
3
#ProgressReport, #June2023
Salutations folks o/ Another week gone, another progress report written. From new side quests to new environmental elements, we have quite a bit to talk about, so letβs get right into it! The cover...
Continue reading
Progress Report #69: May 2023
June 09, 2023
by
CursedAtelier
3
#ProgressReport, #June2023
Hi everyone, Welcome back to our first coverage of VoidBound for the month of June and we're especially giddy for this one as we've made fantastic progress, so sit back and enjoy! Every amazing game n...
Continue reading
Progress Report #68: May 2023
May 31, 2023
by
CursedAtelier
2
#ProgressReport, #May2023
Greetings Voidcurious o/ Welcome back to the May finale of our weekly mapping of VoidBound development. Though there were fewer individual changes as efforts still remain centered around concepting, b...
Continue reading
Progress Report #67: May 2023
May 24, 2023
by
CursedAtelier
2
#ProgressReport, #May2023
"I was promised candies if I got into the van..- A ball gag is NOT a candy, sir!" -Caly, probably. Hi everyone, Weβve been working hard as usual, and this middle of May bore witness to some new crea...
Continue reading
Progress Report #66: May 2023
May 17, 2023
by
CursedAtelier
2
#May2023, #ProgressReport
Hail Voidseekers, Time for a short progress update! Yes, it's turning out to be a bit of a light month, but we promise, we'll absolutely make it upto you soon! For now though, the highlights of the we...
Continue reading
Progress Report #64: May 2023
May 10, 2023
by
CursedAtelier
2
#ProgressReport, #May2023
Welcome back to the our VoidBound coverage for the month of May! Glad to report, things remain on track, albeit a bit slow on the pacing. Sadly, can't be helped as the planning is that one phase where...
Continue reading
Progress Report #63: April 2023
April 30, 2023
by
CursedAtelier
3
Hi everyone, Wow time really flies eh, folks? It felt like just yesterday when we were hauling ass putting together the two patches for March releases and now boom- it's April end. Well, no point pond...
Continue reading
Progress Report #62: April 2023
April 16, 2023
by
CursedAtelier
2
#April2023, #ProgressReport
Hi Itch community, With our feet now firmly planted on the itch.io space, we've decided that it's time we expand our regular content related activities to this platform so as to keep our itch communit...
Continue reading
Game Build Update 0.5.3c
April 01, 2023
by
CursedAtelier
2
Hi everyone, We just updated the current VoidBound build from 0.5.3b to 0.5.3c! Though there are no content updates this time, we did fuse into the full build, a fair amount of bug, text and other mis...
Continue reading
Bug Fix has been updated
March 26, 2023
by
CursedAtelier
1
Hello, We just uploaded another fix that solves the issue when you give up during combat, that after the combat ends, it fails to reset the flashlight correctly, resulting in a crash. It also includes...
Continue reading
Bug Fix for 0.5.3 (Tutorial Combat Crash)
March 26, 2023
by
CursedAtelier
1
Good day, we just released a small fix that fixes the crash people have encountered when trying to start the combat tutorial on the ship. Installation instruction, extract the archive and drag and dro...
Continue reading
VoidBound 0.5.3b [Public Release Build]
March 25, 2023
by
CursedAtelier
1
Original Change Log:- The two Pixie events that debuted in release 0.5.2 are now fully voiced. With a total of 300 lines now narrated by the talented PixieWillow , the old events are now truly conside...
Continue reading