Progress Report #80: August 2023


Hi everyone,

We apologize right off the bat for keeping this report short and to the point. Currently, all available hands on board are occupied with fixing some scripting issues that were detected during last minute testing, including the hands of the guy who writes these updates.

Now, to the topic at hand:

Tank Scene CGs have now been fully remastered. The new renders turn an already great scene into an incredible encounter for new and current Space Cadets. We cannot wait for you to see it.

Additionally, multiple new assets have been marked for creation/re-creation replacing older designs and other default RPG Maker ones. These new pieces will rejuvenate the design of early parts of the game primarily including, but not limited to, downed states, dungeon levers, balloon icons, etc.

Tank Scene story-line, the first scene in VoidBound players will see, has been completed. We are excited for your feedback to make sure the writing is up to the grade of the fantastic asset-work created for the scene. The first 'Loss scene' has been written as well. It's not as long as the Tank Scene, but it is certainly explosive.

Finally, the Quest Log work continues. We have made some good progress with the code which will help makes thing compatible with the engine. New plugin rework initiated as well for better optimization.

This will assist us in the upcoming content coming to VoidBound. Speaking of which, time to dive back into the game code again. We're absolutely not giving up on our August release commitment without a fight!

Thank you for reading and your patience.

Kind Regards,

Cursed-Atelier Team

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