Progress Report #81: September 2023


Hi everyone!

Welcome back to our September coverage of the latest from the world of VoidBound. With releases back to back and work on STEAM picking up pace, the crew found themselves with plenty of work to keep themselves busy with. So, lets take a peek on what was on their individual desks this week:

This month saw both our Patreon 0.5.5 Alpha build and Public 0.5.4d build see the light of release and it was a general chaos for our artist balancing work on both of these. Between finishing work on newer assets for upcoming Patreon launch and touching up the CG work on the Public build, lets just say his desire for some time off has skyrocketed lately.

Additionally, STEAM promotion work continues on in full progress. This includes new standing and logo art and just making sure everything looks sharp to help our Wish-list count continues to grow. You can help us by doing so if you haven't already!

New concept plans are also being discussed for overhaul of older in-game artistic elements. Details are vague at the moment so bear with us as we bring you more specifics down the line via future reports.

Behind the walls where our storytellers dwell, come the following tidings:

The new Introduction segment is being monitored closely with feedback from internal testing being taken into account. Nothing is set in stone and can be changed if it'll make the intro more fitting.

It seems with the game going into a more RPGish direction, the scenario is no longer solely governed from the writer's POV only. The programmers too are chipping in their 2 cents with what can and what shouldn't be done so, here is to hoping it makes the upcoming content more interesting for the players moving forward!

Finally, the codeworks! As is the norm before every release, aggressive testing was underway to find any game breaking bugs. Fortunately, little were found. Unfortunately, some benign ones(like leftover sprites) were missed -_- Apologies, our overworked intern will be virtually whipped a thousand tongue lashings for this travesty!

On other fronts, more Quest Log work continues in order to bring it over the finish line as quickly as possible, while compatibility evaluation efforts remain underway for Linux and Mac platforms.

And that is our first report for September. Thank you for reading up until here and we'll see you in the next one ^_^ /

Kind Regards,

Cursed-Atelier Team


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