Progress Report #82: September 2023


Hi everyone o/

Welcome back to our weekly coverage of the latest news rolling out of the VoidBound devland! This week we made some major strides on multiple fronts, so lets dive right into the heart of it.

How dramatic is Caly? Too much? Too little? Well the team seems to think that her current span of emotions are... lacking, to say the least. As such, going forward, we've decided to expand her emotive variations by adding more range to it! Not only are we going to add, but also revamp her current standing art as we feel that with our artist's current caliber, we can definitely bump the quality factor up a notch. Sample this for starters!

We already had a lot to work with the earlier art but this new generation will offer more polish and give us a whole new world of Caly interactions as she goes through her adventure. Stay tuned as we bring you new samples periodically!

Of course, we're not just stopping there. We're going for the whole enchilada with some smart animation to kick this new stage off.

Though basic to some, but we feel adding even the little things like blinking would give more life to her character. Who knows, if well received, we might fiddle with some more possibilities and maybe even extend it to other characters as well!

With focus shifting away from the intro story and slime tales, our story-weavers have decided to go all in and start expanding the bounty quest series further! When crime is rampant and the police are stretched too thin or just don't care, it's up to the bounty hunters to fill in the gap. Bounty hunting is already present in the game, but we're looking to take the concept to a whole new level with new quest chains that give the player the chance to have Caly become an agent of justice or a cold methodical hunter.

Who is the worse criminal? The person who stole food to save their family? Or the soldier without an army forced to use their hard-earned skills to become a leg breaker for the local cartel? These are the questions Caly can ask herself in the upcoming bounty hunter content. Of course, if she doesn't care, she can always just go in and break some legs of her own. It will be all up to you to decide as to exactly what kind of hunter she will be.

Finally, an important update from our resident Codekeeper regarding the Game's Compatibility: From 0.5.4 onward, VoidBound no longer supports Windows 7 due to the recent node build update. There is a high chance this applies to Windows 8.1 as well, but we're unable to verify this at this moment. Stay tuned for a separate post in the future where we will go in more detail about the why and what for this change.

Unfortunately, we also encountered a bit of compatibility issues in the Quest Log coding and current plugins. It's not great as it does delay plans a bit, but we're already troubleshooting to come up with a solution. The Quest Log is the benchmark of any RPG worth it's salt and we won't stop till it's complete.

And that covers all our highlights for this week. We're now busy making final preparations for the Patron release of VoidBound 0.5.5 tomorrow, so we bid you fond farewell and will see you in the next one o/

Kind Regards,

Cursed-Atelier Team


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