Progress Report #84: September 2023


Hi everyone o/

Welcome back to our final coverage for the month of September. The team is crazy busy stitching away at the developing seams of the new content, so lets check some of their work out!

Fresh artwork is now being sketched in tandem with the upcoming bounty quest story-line. While the story-writers are quickly putting the building blocks together on paper- our artist refuses to lag behind and is bent on keeping up with the concept art design. We're hopeful this will help save time by allowing adjustments to the story on the fly rather than make a u-turn at the end of the process. More info about the quest-line progress below.

The second half of the “2k Twitter followers” celebration art was recently finished and is now public! Just in case you missed it, check out our Twitter page. Trust us, the bum reveal is quite exquisite. Speaking of art, there is always room for more outstanding standing art for VoidBound. Check some new ones out:


The final batch of the new art should be ready by the next post, so stay tuned :)

Meanwhile our writers came up with new faces. Specifically, building the character of Mr. Sykes, one of the characters/targets who will face off against Caly if she chooses to walk the path of the hunter. Details are still a bit light but hopefully the character will mature out fast as the story picks up the pace.

Additionally, they are also reviewing and analyzing the maps of Henosis. The scale of the space station is impressive but sometimes empty. We want to make sure that some of the bounty-hunting content will take players to parts of Henosis they may have overlooked previously. Explorers, dawn your hats!

Finally, draft for the first bounty hunt for Caly is being expanded upon. Priority is to build a mentor/handler character, an ex-bounty hunter, who will help Caly find the targets to fill up her wallet and not fall into obvious traps and get caught. Though whether or not if Caly will follow his tutelage, will entirely depends on the player *wink wink*

Our resident coder was nose deep this week working multiple game systems simultaneously. The Randomized Battlefield system, we're told, has been developed further. With the idea of each battle being unique to the region it is fought in, the aim is to make the backdrop match the zone, as well as its foes to enhance player immersion.

Not only that, but the Bestiary system got some much-awaited updates as well. Finishing the Quest Log might be our highest priority currently but we still wanted to let you know that we haven’t forgotten about the secondary core systems and are making progress on multiple fronts.

Finally, after the recent OS compatibility revisions, we decided to revisit our Steam Deck testing once more. Though we’re fairly confident that a hardware platform such as the Deck is running the newer standard, it doesn’t hurt to recheck our older conclusions just to be on the safe side.

And that is all for this one! We're brewing some plans with fellow devs to do something special in the coming few days, but things haven't exactly developed conclusively, so stay tuned as we work on the specifics.

Till then though, thank you for reading and as always, stay awesome ^_^

Kind Regards,

Cursed-Atelier Team


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