Progress Report #85: October 2023


Hi everyone,

October hath arrived, and with it the first of our weekly reports. It has been an interesting few days with the team working on a variety of things so, without adieu, lets roll in.

We start off with the STEAM NextFest! The artist swamped himself making a variety of assets for the event preparation. As it was our first time participating in a STEAM related expo, we went in extra hard, and of-course since it's the infamous Spooktoober month, we even came up with some haunted art works. But that is for later. For now, if you missed it, check out our special article about the entire thing here: STEAM NEXT FEST, 2023

We also managed to finish the final round of Caly’s standing concept art:


Have to say, Caly is looking fine as hell!

This marks the end of Caly's standing emote revamp- at least for now. If story direction demands, we might explore more variations later down the line.

On the other end of the developmental scale, our story lead continued keeping himself busy with the First Bounty Hunting Mission. Caly will now meet Moak, the bounty manager and if she's interested, can set to work bringing a murderer to justice. For a small fee of course.

Concepting of the second bounty hunting mission is now underway as well. Beyond just a simple "go there-kill that" mission, the writers are looking for dynamic story beats while also making sure they bring in some sci-fi elements into the hunts as well.

Additionally, some plans are being outlined for the next couple months with regards to the main story. Tripteen especially is being re-evaluated for story/dungeon adjustments in order to bring it more in line with the developing lore.

We expect more updates on these in the coming few weeks.

Finally, our coder released a major reworked Android build- addressing a key issue with the previous builds that was making the game crash for a lot of players. Specifically, animated menu elements were swapped in with static ones making the game less demanding on mobile hardware. The build is available on our Discord and if it interests you, feel free to swing by as we're currently monitoring feedback for additional troubleshooting down the line.

Speaking of builds, a special STEAM Next Fest Demo build, with all the latest content, was also built. We hope you pay us a visit at the fest and enjoy playing both VoidBound and many other cool games that will be making an appearance there. Head to:

VoidBound STEAM Page: https://store.steampowered.com/app/2500710/VoidBound/

And that covers it all! We've a special presentation lined up in the coming few days, turning the spotlight on another interesting project.

Till then though, thank you for reading and your time.

Kind Regards,

Cursed-Atelier Team

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