Progress Report #87: October 2023


Hi everyone,

How's it going? We hope this week is treating you well. Let's try and make it even better by giving you a rundown on what we have been upto this past week itself.

We've already established how deeply Caly cares about her spacesuit. But the first outfit she received from Haar is something she genuinely treasures as well. To make it extra special, we took this "casual outfit" and made some markedly visual updates to it- to the point that some might even call it a full revamp(refer to the image alongside).

The point of this new art is to close the gap and the difference between how her sprite looks in comparison to her casual standing art looks.

Hope you like the new changes as we cannot wait to make this update live and have you take Caly's new outlook, out for a spin- something we will be making an announcement about fairly soon.

Additionally, the first bounty target has a face, a weapon, and foot tentacles. The design came together very nicely. The next stage will be creating their combat sprite and pixel sprite before moving onto a new environmental asset for the mission.

Onward, to some tale telling!

Work has officially begun on the second Bounty Hunter Quest. With majority of the time spent on concepting the pieces, this time our writers are playing the details close to their heart, though we remain unsure if it is intended as a surprise unveil or simply too early to divulge the deets. Either way, we're glad things are coming together nicely for some more game-play content.

More details however, have been shared regarding Tripteen- the first planetary introduction area. The goal decided is to take what we already have and expand it, turning the location into a hub that will be attached to additional side quests so that Caly has reasons to return to interact with the NPCs on our first planet. And yes indeed, rebuilding of the entire dungeon itself might be on the agenda as well!

More on this soon but, for now, the zeros and ones transmission incoming.

With Bounty Quests finished on paper, it's time to start spinning the code to make it a virtual reality. Specifically, work has started on creating a new enemy with a unique skill of their own to make sure bounty hunting is no cakewalk. After-all, where is the fun if the hunt is devoid of challenge?

Meanwhile, trial Testing has also begun on implementation and animations of the new standing arts. Currently mock models are being run to hunt for any induction issues or unintended bugs. But, we relatively speculate a seamless integration and replacement of older models without many, or any, issues whatsoever. Stay tuned as we bring you a more expression rich Caly to make your reading experience much more immersive!

And that is all for this one folks. We'll be making a short announcement regarding the state of the next patch in a day or so.

Till then however, take care and be well!

Kind Regards,

Cursed-Atelier Team

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