Progress Report #88: October 2023


Hi everyone o/

And so we finally reach the highlight of Spooktoober. Wishing all of our fans a wickedly wonderful Halloween and may your bags be filled with treats, not tricks ๐Ÿ‘ป๐Ÿ•ฏ๐ŸŽƒ

Speaking of highlights, we have some to share about VoidBound as well, so lets get into it!

Asset finalization work for the upcoming patch has finally begun. With concept work now green lit by all devs, it's time to the add the final colors and start sequencing the CGs in order. A more "all hands on" approach is being employed this time to significantly cut down last minute delays and/or chaotic reworks. Though.. only time will tell if it worked or not ;)

The artist has also started to review and update their art style to make Caly shine that little bit extra. You see, Caly has always been eye raising thick but still lacked that athletic charm- something our artist intends to remedy by updating her features in respect to her skill set and physical capabilities.

Realism and Fantasy meet midway. Can't wait to showcase the final union~

Meanwhile, writers continue the work on fleshing out the core of the next update: The Bounties. New targets, new zones and new music has been on the work table for some time now, and it was no different this week either. We're told that with the CG concept work largely finalized, the focus has now shifted to developing new skills and zone lore.

Hopefully, we'll have some eye candies to share around this in the coming weeks.

Finally, our coders have started programming the next content patch. Well technically, they are still laying down the code foundation and other primary mapping tasks while awaiting finalized content from both the artist and the writers. But overall, the ball has started rolling on building the patch up.

Additionally, with work on the Quest Log now near completion, the team has started exploring the viability of an intergalactic map system. With the writers opening avenues of revisiting old zones, traveling to different planets might become a core facet going forward and as such no journey is fun if you can't map where you are going.

Please note though, this is a very early stage evaluation and far from a confirmed reality at the moment. We'll keep you posted as more develops.

And that is all we have for you for this one. Thank you for reading this far and we truly appreciate your love and support for VoidBound.

Take care and we'll see you in the November!

Kind Regards,

Cursed-Atelier Team


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