Progress Report #90: November 2023


Salutations Spacefarers ┌( ಠ‿ಠ )┘

How fair thee? Here at our Atelier basement, the team is sedulously chipping away at the new content while simultaneously fighting buggy gremlins off on a daily basis.

Lets walk you through some of our recent adventures!

In VoidBound, enemies come in two flavors. One, the 2D sprite form that roves around in the map, and the second a more bigger version that Caly faces off on the battlefield. This week we fleshed out the latter, creating new enemy designs fully decked out with unique battle animations. It gets a little boring fighting the same puddy man again and again doesn't it?

Hence, out goes the man, and in come the beast(s)..

 
The new gang is armed to the tentacle and ready to get freaky..- are you?

And boy can they get freaky. They have their own personalized array of NSFW Combat Cut-Ins drafted specially to showcase their unique style of sexual attacks, grappling, face-tentacle locks, and the works. Caly better be careful dealing with these buggers, lest she ends up loosing and getting turned into an unwilling pleasure toy for whatever passes for the Cthulu cult in the unknown worlds ( ͡° ͜ʖ ͡°)

 
Who's a good girl?!

Meanwhile, work progresses smoothly on the second bounty hunting quest. We've had to take a step back and consider that going here and kill can get a tad boring, so this next mission will play more into the idea of an emergent threat. Caly goes in looking for something but, comes out with a new bounty.

As always, her forte of biting more than she could chew is making her life interestingly difficult..- interesting for us and difficult for her, that is.

And now, for some tech talk- and we start with the good news first. Issues plaguing the Quest Log System have been identified and patched! Our initial tests show that interface cycling, issues with text scrolling and cursor effects etc. have all disappeared and we're fairly confident we're near ready for this one's final deployment.

Still, we want to be absolutely sure so, rigorous testing is currently underway to evaluate the solution further.

Finally, two unique skill tables have also been developed, one for each new central enemy that Caly will go hunting for her Bounty objective. At the moment not many details are available as we're told that the balancing parameter phase is still in its infancy. But, it'd be safe to presume that any seasoned criminal with its back against the wall will not only fight dirty but would do so wildly at both melee and ranged range. Caly will have to prep with a balanced strategy in mind.

And that is all for this one! Thank you for reading thus far and for your time. As always, we'll keep you posted as more develops in the next ones. Till then though, take care and stay classy~

Kind Regards,

Cursed-Atelier Team

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