Progress Report #93: December 2023


Hi everyone,

Another week down, and another mountain of progress climbed! With two major releases now behind us, we're now excited to share with you the plans we have for the future. Buckle up and let's dive in!

First, lets start with the CG works that saw the addition of the new sprites, spacesuits and GUI of the Quest Log itself. The last one in particular was finished just in time to be released in 0.5.6 Patron Release but, the team decided to not keep such a requested feature paywalled and continued working hard these last few days to push it in our 0.5.5 Public Release as well. Hopefully, it meets your expectations and then some as we collect more feedback data around it.

But the biggest one was the commissioning of new zone rework.

This time, Caly's first alien planet destination: Tripteen

An ideal candidate for revamping to our current standards as the original was conceived nearly three years ago!

In essence, our main focus and priority is to enhance the exploration side of the planet as it is first key area players visit and properly stretch their legs and explore around at their own leisure. To that effect, a few ideas are being bounced around currently that include, but not limited to:

  • Expanding the zone itself to add more gameplay oriented features.
  • Rework the CGs extensively for markedly improved experience while traversing the village as well as the dungeon environment
  • Update the looks as well as the function of NPCs as well the Bots so they feel more principally important in the grand scheme of things

and more!

Unfortunately, as the entire rework is in its infancy stage, we don't have much eye-candy to regale you with currently, but we promise to keep you updated on this front as more develops.

Finally, boomeranging back to both the Alpha and Public builds- with their releases out of the way, the coders busied themselves absorbing the feedback data and incorporating quality of life improvement changes as well as deploying bug troubleshooting solutions. Essentially, this marks the precursor to establishing a stable build, that once ready, will become the bedrock for the next offshoot Android build.

And that is it for this one. While there's still much to be done, we're committed to achieving our vision for VoidBound by continuing to rebuild the old while simultaneously creating something interestingly new and novel. As such, in the coming weeks, we'll be focusing on polishing existing features as well as implementing new content, so stay tuned for further updates!

Thank you for reading and your time!

Kind Regards,

Cursed-Atelier Team


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