Progress Report #96: December 2023


Greetings, spacefaring allies🧑‍🚀

This week on the frontiers of intergalactic adventures, we've been weathering the holiday storm with grit and galactic glue. But, despite the festive distractions, our intrepid devs have been pushing the boundaries of our cosmic odyssey and we're here to share some of those bulletin updates with you.

As always, lets start from the desk of the artist:

The jackhammering to the first planet continues as we blast its terrain with stunning new CG asset updates as well as additions of new robotic designs. Central among them is the tight focus on the Mini Boss who got some extra uplifts this week.

Not only is the fight being re-done on a technical level to accommodate new tactics, its combat assets are being updated with new CG works as well. The idea is to create a unique and a formidable foe for Caly to go up against as she starts out her adventures. Goes without saying, the loss scene associated with the mini-boss is getting a grand re-design as well so expect Caly to get "machine"-handled in a variety of new ways.

Overall, after closely evaluating our initial work on the game, we're convinced that a quality overhaul of some earlier portions of the game is in order. Not only that, but we'll also be looking through existing CGs all around the game and make the needed adjustments to bring them more in line with the current standard.

The word weavers kept themselves busy reworking the Tripteen story-line. Their absolute priority is to avoid text droning while still keeping the lore engaging, though details remain sparse at this point. However, it was confirmed that new points of interests will be added with the rework to keep player explorations interesting so, safe to presume the new rework will have significant game-play highlights as well.

Finally, a new feature update from our coder who is in the middle of developing a new “Population System”. Henosis is a bustling metropolitan space hub and its multiple large zones are a testament to that claim..- except the bustling part really doesn't show as zones tend to feel a bit empty. We intend to remedy that by adding a system that will populate crowds. Aliens from all walks of life will stroll along the streets and hallways, making it feel like a proper intergalactic hub of hustle and bustle.

And that is all for this one. Development arc dipped a tab bit this week due to the holidays but we fully intend to recover our groove once we enter the new year so stay tuned for new things in 2024!

Before we leave you though, a reminder that VoidBound is currently on sale on Itch.io @ 20% off or as part of a bundle @ 45% off. Hurry as offer lasts for less than a week only!

Thanks for reading and your time.

Kind Regards,

Cursed-Atelier Team


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