Progress Report #111: April 2024


Hello, everyone!

Welcome back to another edition of our weekly progress report. This one has a quite a bit to unpack, so lets get right into it!

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Continuing on the tasks from last week, new sprite work was developed for multiple NPCs, including for The Warden- formidable mini-boss of the Tripteen Underground.

Additionally, the Tripteen Normal Enemy Defeat scene has made significant strides and has reached the lineart stage.

The only things left for the Mini-Boss are the Combat standing art and Combat Cut-ins, which are now in the concept stages. For clarity, cut-ins are the in-combat images that show Caly's current state as she faces down her enemies.

And lastly, to enhance user experience, UI elements are being refined further, both in and out of combat. Expect a polished and streamlined visual layout that complements our game's immersive world!

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The writing phase for the intense Iron Maiden Trap scene has been edited and completed!

Writers have now moved on to the new process of drafting the scene outline for the next chapter in Tripteen. This scene marks the final piece of the puzzle, and we're aiming to have the draft ready before the end of the month.

We're also enhancing and expanding our tutorial further. Our focus is to empower both old and new players to navigate VoidBound's intricate systems with ease. Expect detailed guidance on crafting essentials, including the creation of Suit Repair Kits and the application of Weapon Mods to Caly's arsenal.

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Speaking of the tutorial, our coders have started working closely with the rest of the team developing a new guide segment for a smoother- more intuitive learning experience.

We've also added all the main coding for each separate stage of the Tripteen Dungeon bringing to life the twists and turns of the zone's challenging environment.

Additionally, coding work of our Mini-Boss encounter is now complete as well. Keep an eye out for this one as we're gearing up to integrate special cut-ins for Caly's epic battle with this formidable foe!

Enemies have also been strategically placed within the dungeon, and their patrol routes methodically set. With careful planning and observation, Caly can navigate around them to dodge them or spring a lethal ambush, which leads into the next update:

The New Looting System: Enemies now have a loot table that will drop items depending if you killed them in combat or eliminated them with a sneak attack. Engage in direct combat and be rewarded with more loot, or stealthily assassinate enemies for less rewards but time saved.

Finally, we're also in the process of deploying miscellaneous improvements to various gameplay mechanics including, but not limited to, Quest Log navigation, Movement Points, and the new struggle mechanic.

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And that is all for this one! Thank you for joining us on this journey, and stay tuned for more exciting updates next week!

Kind Regards,

Cursed-Atelier Team


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