Progress Report #114: May 2024 ✍️


Hi everyone,

One more week left before VoidBound makes its Early Access debut on STEAM! 🎉 Are you excited? Cause we are both nervous and excited!

But before that, lets discuss this week's highlights:

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Navigation just got easier! We've implemented a new map guide screen to help you traverse the dungeon pathway with confidence. No longer will you be lost seeking for quests in the dark 📍

Our colossal robot main boss is now fully operational! Both the battler and in-map sprite are complete and ready for combat deployment.

Similarly, all assets for the mini-boss battles, including cut-ins and combat standing art, have been rendered and exported into the game proper. Finally, we've also fine-tuned various Tripteen battlers based on invaluable tester feedback, ensuring an even more visually impactful battle encounter. Prepare for some epic showdowns.

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This week, our writers have been addressing text issues identified during early testing, refining older scripts to ensure they seamlessly integrate with the latest content 🥸

We're excited to announce that the outline for the final scene in the Tripteen update is now underway. Our goal is to conclude the arc with a spectacular finale. Stay tuned— it won't be long now!

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Lastly, thanks to our testers, we've been extensively balancing and tweaking the game to enhance playability and overall enjoyment.

We've also implemented innovative combat mechanics for the new Warden mini-boss, adding a fresh layer of challenge to the gameplay. 🤩

To improve functionality and ensure compatibility across a wide range of systems, we've made significant performance updates so the game runs smoothly on as many devices as possible 🖳

And to end on a surprise note, brace for a last minute addition of a new H-scene! Details? Stay tuned to find out!

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And that is for this one. Thank you again for your continued support and enthusiasm.

Until next time!

Cursed-Atelier Team


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