Progress Report #92: November 2023


Hail SpaceRangers o/

How's it going? Ready for the end of the year celebrations? Hopefully, you'll be able to make some room to enjoy VoidBound's latest update as well, which is due out soon! In-fact we're so close, we'll quickly walk you through the latest Progress Report before we dive back right back into it.

Lets start, with the art~

CG work on the second Bounty Hunt was concluded this week, bringing an end to all the art related tasks revolving around this patch. With this, both Bounty Hunt scenarios are finalized, and yes both of them include some incredibly done animated scenes!

Additionally, miscellaneous game assets like weaponry, accessories, and clothes were finished off as well. That includes some pretty new gadgets and snazzy threads for both our heroine and the bad guys!

Woah... that hook style! Geneva Convention would like to have a word with the owner.

Either everyone is under-dressed, or this guy is over-dressed.

Now that the text work is complete, both Bounty Hunts have been turned over for insertion and in-game deployment. Dependent on Caly's choice, this can play out multiple ways, so a need for being extra judicious with testing the branching system is important. But that is mostly the task of the internal tester.

The writers though, are not standing idle and have already changed gears working on improving and tweaking the introduction of Tripteen. We mentioned this a while back but, there is a rework coming for the first planet and a creative push to add additional short quests and memorable story moments to Henosis via mini quests, is in the works.

More on that in the future though. For now, the code!

Final patch programming work has begun and should be near conclusion by the time this post goes up. This update should contain an estimated 14000 words of text, an array of visuals, multiple soundtracks, and more. Everything central to the patch is being converted into code while new minor features like dialogue character fade, Quest Log triggers etc. are being inserted as well.

More details on these will be provided in the Change-log post that will be available to read at the time of release. But, before we commit the new features on paper however, internal testing is in full swing to check everything is in working order. Even though we're at the end of the line, we still hope to take down any bugs and areas to fix before final Alpha release.

And that is our short presentation for you today. Off we go back into the grinder and will see you soon with the new one.

Thank you for your time and for reading thus far. See you soon~

Kind Regards,

Cursed-Atelier Team


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